My list here emphasizes choices that allow Paladins to provide buffs and some magical support. And I’ve played a fair number of them with different builds. Overall, Paladins make for fantastic martial characters. So casting a spell versus using it to smite often feels like a managing act to get the most out of a Paladin’s limited resources. However, Paladins’ spell slots compete with their signature feature: Divine Smite, which trades in spell slots for powerful bursts of radiant damage. Many of their options involve bolstering themselves or their allies, though a few enable them to deal even more damage in combat-directly and indirectly. Though only half-casters (meaning they can only cast up to 5th-level spells at best) Paladins can prepare a limited number of spells per day that they can cast using their available slots. In Dungeons & Dragons 5th Edition, Paladins can access useful divine spells.
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